- Score sheets
- Board games
- Everdell
Everdell score sheet
Everdell is scored once, after everyone has passed, so an Everdell score sheet needs just five lines: the points printed on the cards in your city, your point tokens, the bonuses on purple prosperity cards, your journey and your events. Most points wins.
- 1 to 4 players
- About 40 to 80 minutes
- Ends when everyone has passed
- Most points wins
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live: one player’s five categories, added on the keypad.
Everdell
- BGG #47
- 40 to 80 min
A worker-placement card game set in a woodland valley: over the seasons, your critters gather resources and build a city of up to 15 cards. At the end, the city, your tokens, your journey and your events all add up.
Year, players, time and rank from BoardGameGeek.
How to play Everdell, in brief
Over spring, summer and autumn, you build a woodland city of up to 15 cards. Most points once everyone has passed wins.
- Take workers and cardsEach player starts with 2 workers and 5 to 8 cards, more for later seats. Deal 8 cards face up as the Meadow, open to all.
- Do one thing a turnPlace a worker to gather twigs, resin, pebbles or berries, or to draw cards. Or pay for a card from your hand or the Meadow and add it to your city.
- Prepare for a seasonWith all your workers out, spend a turn calling them back and gaining more. You do this three times: for spring, summer and autumn.
- Pass when you’re doneIn autumn, when you can’t or won’t act again, pass. The others play on until everyone has passed.
Five piles of points, counted once at the end.
Nothing is totaled during play, though you collect point tokens and events along the way. When the last player passes, everyone counts the same five things.
What scores at the end
| What | Points |
|---|---|
| Each card in your cityThe base points printed on it. A city holds up to 15 cards; events take no space | As printed |
| Point tokensEvery token you collected during the game | Their value |
| Prosperity cards (purple)Their printed bonus for what else is in your city, on top of their base points | Bonus |
| Your journey (autumn only)The 5, 4 and 3 spaces take one worker each; the 2 is shared. You discard as many cards as the points | 2 to 5 |
| Each event you achievedThe points shown on the event | As shown |
- Play until everyone passesEach player stops when they cannot or do not want to take another action, autumn being the last season. Everyone else keeps going until all have passed.
- Count the cityAdd the base points printed on every card in your city, purple cards included.
- Add the extrasYour point tokens, then each prosperity card’s bonus for what else is in your city.
- Add the journey and the eventsThe points on your journey space, and the points shown on each event you achieved.
- Break a tieMost points wins. A tie goes to whoever achieved more events, then to whoever has more resources left.
Priya wins with 55, on a long journey.
Three players once everyone has passed. Priya took the 5-point journey, You the 3 and Jonas the shared 2. This is the game on the Scorepad above.
| Player | Cards, tokens, prosperity, journey, events | Final |
|---|---|---|
| Priya | Cards 24, tokens 9, prosperity 11, journey 5, Performer in Residence 624 + 9 + 11 + 5 + 6 | 55 |
| You | Cards 21, tokens 14, prosperity 13, journey 3, no events21 + 14 + 13 + 3 | 51 |
| Jonas | Cards 28, tokens 6, prosperity 8, journey 2, Grand Tour 328 + 6 + 8 + 2 + 3 | 47 |
Count the city. Tabletales keeps the rest.
Tabletales is a scorepad and scrapbook for game night. In Everdell, count each player’s five categories at the table. Type each final, or the five as a sum: Tabletales adds it up, marks the winner and saves the game with the night.
- Five categories on the keypadKeep Highest wins and type each final, or type it the way you count it, 24 + 9 + 11 + 5 + 6, and Tabletales adds it up.
- The categories stay on paperThe Scorepad has no named rows, so count each category first. The printable sheet below has a line for each.
- Ties share the trophyTied players share the trophy. Everdell breaks a tie on events, then leftover resources.
- And the night is keptSave it with who played and a photo of the cities. Everdell gets its own history: how often you play it, who with, and the best score yet.

- Everyone who was there
- Photos from the table
- Everdell, with its scores
Common Everdell scoring mistakes
- Counting a prosperity card onceA purple card scores its base points with the rest of your city, then its printed bonus on top.
- Journeying before autumnThe journey opens only in autumn, and it costs as many cards as the points it pays.
- Leaving out the point tokensTokens picked up during play count at the end, so gather them all before you add.
- Ending when the first player passesEach player passes in their own time. The rest keep playing until everyone has.
Everdell scoring, answered
- How do you score Everdell?
- After everyone has passed, add the base points on every card in your city, your point tokens, each prosperity card’s bonus, your journey points and the points on your events. Most points wins.
- Do events take up space in your Everdell city?
- No. Your city holds up to 15 cards, and events you achieve sit outside that limit.
- How are ties broken in Everdell?
- The tied player who achieved more events wins. If that is tied too, the player with more leftover resources wins.

Everdell score sheet
Print one for the end of the game: a line for each of the five categories, for up to four players, with the final and the tiebreaks at the bottom.
Score another game
Each event shows its own points, so read them off the card. Solo play scores by its own rules, and the Bellfaire expansion takes the game to 6 players. Rules checked on 19 October 2026 against the official rules on Dized, the official scoring example and UltraBoardGames. Everdell is a trademark of Starling Games. Tabletales is not affiliated with it.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.