- Score sheets
- Board games
- Dominion
Dominion score sheet
A Dominion score sheet only needs one count, at the very end: every Victory card you own, in your deck, hand and discard pile. Estates are 1, Duchies 3, Provinces 6, and each Curse takes 1 off. Most victory points wins.
- 2 to 4 players
- About 30 minutes
- Ends when the Provinces or any 3 piles run out
- Most victory points wins
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live: Mara’s deck counted on the keypad, her Curse typed as minus. She and Dev tie, so both get the trophy; the turn count settles it at the table.
Dominion
- BGG #146
- 30 min
The game that started deck-building. Everyone begins with the same ten cards, buys better ones from a shared supply and shuffles them in. The land that wins the game earns nothing while you play, so every Province you buy slows your deck down.
Year, players, time and rank from BoardGameGeek.
How to play Dominion, in brief
You start Dominion with the same 10 plain cards as everyone and buy better ones as you play. The most victory points wins.
- Set out the supplyLay out piles of treasure (coins), victory cards (points) and 10 kinds of kingdom cards, mostly actions. Everyone shuffles 7 Coppers and 3 Estates and draws 5.
- Play an action, then buyPlay one action card if you like, then add up your coins and buy one card costing that much or less. It goes on your discard pile.
- Clean upDiscard everything you played and held, then draw 5. When your deck runs out, shuffle your discards into a new one.
- End when piles run outAfter the turn that empties the Province pile, or any 3 supply piles, everyone counts the victory points in all their cards.
Only the Victory cards count.
Treasure and Action cards win you nothing at the end. When the game stops, everyone gathers every card they own and sorts out the Victory cards and Curses.
What each card is worth
| Card | Points |
|---|---|
| EstateYou start with 3, so a starting deck is already worth 3 | 1 |
| Duchy | 3 |
| Province | 6 |
| Curse | Minus 1 |
| Gardens1 point for every 10 cards you own, rounded down: 39 cards make 3 | Per 10 cards |
| Other Victory cardsSome kingdom cards are Victory cards with their own count | As printed |
| Treasure and Action cards | 0 |
- Finish the turnThe game ends at the end of the turn in which the Province pile runs out, or in which any 3 supply piles are empty.
- Gather every card you ownYour draw pile, your hand and your discard pile all count, not just the deck.
- Count the Victory cardsEstates 1, Duchies 3, Provinces 6. Work out Gardens from the size of your whole collection.
- Take off the CursesEach Curse is minus 1, so a deck full of them can end below where it started.
- Settle a tie on turnsMost victory points wins. A tie goes to the tied player who has had fewer turns; with the same number, they share the win.
Mara buys the last Province, and Dev wins.
Three players, turn order Mara, Dev, You. Mara buys the 12th and last Province, so the game ends at the end of her turn and everyone counts their cards. This is the game on the Scorepad above.
| Player | Provinces, Duchies, Estates, Curses | Final |
|---|---|---|
| Mara | 4 Provinces, 2 Duchies, 4 Estates, 1 Curse24 + 6 + 4 - 1 | 33 |
| Dev | 3 Provinces, 4 Duchies, 3 Estates18 + 12 + 3 | 33 |
| You | 5 Provinces, 1 Estate (you trashed the other 2), 2 Curses30 + 1 - 2 | 29 |
Count the cards. Tabletales keeps the count.
Tabletales is a scorepad and scrapbook for game night. In Dominion, sort each player’s cards after the last turn and count their points. Type each total: Tabletales marks the winner and saves the game with the night.
- Curses go in as minusType each total, or type a deck the way you count it, 24 + 6 + 4 - 1, and Tabletales adds it up for you.
- Ties share the trophyLeave the game on Highest wins, where every new game starts. Tied players share the trophy. Dominion gives a tie to whoever had fewer turns.
- Dominion gets its own pageHow many times you have played, who with, and who holds the high score, all built from the nights you save.
- And the night is keptSave it with who played and a photo of the supply, so you remember which kingdom cards were out.

- Everyone who was there
- Photos from the table
- Dominion, with its scores
Common Dominion scoring mistakes
- Counting only the deckCards in your hand and your discard pile count too.
- Forgetting the CursesEach one is minus 1, and they hide easily in a big discard pile.
- Stopping mid-turnThe game ends at the end of the turn in which the Provinces, or any 3 supply piles, run out.
- Scoring Gardens at a flat valueEach Gardens is worth 1 point per 10 cards you own, rounded down.
Dominion scoring, answered
- How do you score Dominion?
- At the end, count every Victory card you own, in your deck, hand and discard pile: Estates 1, Duchies 3, Provinces 6, minus 1 for each Curse. Most victory points wins.
- When does a game of Dominion end?
- At the end of the turn in which the last Province is taken, or in which any 3 supply piles are empty.
- Who wins a tie in Dominion?
- The tied player who has had fewer turns. If they have had the same number of turns, they share the win.

Dominion score sheet
Print one for the table: a line for each kind of Victory card and the Curses, for up to four players, with the total and the turn count for a tie. Our own design, free to copy.
Score another game
Pile sizes change with the player count (8 of each Victory card with 2 players, 12 with 3 or 4; Curses 10, 20 or 30), but the card values do not. The rulebook we read shows the Estate’s 1 point only on the card itself; German Wikipedia confirms it. The 2016 second edition replaces some kingdom cards with new ones. Rules checked on 19 October 2026 against the first-edition rulebook, Wikipedia and UltraBoardGames. Dominion is a trademark of Rio Grande Games. Tabletales is not affiliated with Rio Grande Games, and this score sheet is our own design.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.