- Score sheets
- Board games
- 7 Wonders
7 Wonders score sheet
A 7 Wonders score sheet has a line for each of the seven ways to score: military, coins, your wonder, blue, yellow and purple cards, and science. Fill them in after Age III, work out science, and add them up. The most points wins.
- 3 to 7 players
- Three ages of 6 turns
- Ends after Age III
- Most points wins
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live: Jonas’s seven categories, added on the keypad.
7 Wonders
- BGG #117
- 30 min
A card-drafting game over three ages: pick a card, pass the rest of your hand along, and build an ancient city and its wonder. At the end, seven kinds of points are added up, from military wins to science sets.
Year, players, time and rank from BoardGameGeek.
How to play 7 Wonders, in brief
Three to seven players grow ancient cities over three ages, each choosing one card at a time from hands that pass around the table. The most points after Age III wins.
- Take a wonder board and 3 coinsEach age, everyone is dealt 7 cards from that age’s deck.
- Everyone picks at onceChoose a card in secret, then all reveal. Build it, use it for your wonder’s next stage, or discard it for 3 coins. Buy a resource you lack from a neighbor for 2 coins.
- Pass your handPass the rest left in Age I, right in Age II, left in Age III. On the 6th turn, discard the last card.
- Compare armiesAt the end of each age, compare the shields on your red cards with each neighbor’s. After Age III, add up your points.
Seven lines, and science is the tricky one.
Military is settled at the end of each age; everything else waits for the end of Age III. Most lines are a matter of reading your cards. Science is worked out from the symbols on your green cards.
What scores
| Category | Points |
|---|---|
| Military: each win against a neighborCompared at the end of each age: 1 in Age I, 3 in Age II, 5 in Age III | 1, 3 or 5 |
| Military: each defeatWhatever the age. A tie gives nothing | −1 |
| TreasuryLeftover coins score nothing | 1 per 3 coins |
| Wonder stages builtAs printed on your wonder board | Printed |
| Blue civilian cards | Printed |
| Yellow commercial and purple guild cardsSome count things in your city or your neighbors’ | Varies |
| Science: each symbolThe number you have, squared: 1, 4, 9, 16 | Squared |
| Science: each set of 3 different symbols | 7 |
- Score military each ageCompare shields with your two neighbors: a win earns 1, 3 or 5 by age, a loss costs 1. The total can go below 0.
- Count your coins1 point for every 3 coins. Leftovers score nothing.
- Read your cardsAdd your wonder stages, blue cards, and the yellow and purple cards, which may count things in your city or next door.
- Work out scienceFor each symbol, square how many you have, then add 7 for every set of all 3. Both parts count.
- Add the seven linesThe most points wins. A tie goes to more coins in the treasury; a tie on coins is not broken further.
Your science is worth 31. Jonas still wins.
Three players after Age III, so both of the others are your neighbors. Each total runs in score-sheet order: military, coins, wonder, blue, yellow, guilds, science. This is the game on the Scorepad above.
| Player | Military, coins, wonder, blue, yellow, guilds, science | Total |
|---|---|---|
| You | 2 coins (0); science: 3 gears, 2 tablets, 2 compasses, 2 full sets7 + 0 + 7 + 6 + 2 + 5 + 31 | 58 |
| Mara | 7 coins (2); blue cards 24; no science3 + 2 + 10 + 24 + 5 + 8 + 0 | 52 |
| Jonas | 13 coins (4); science: 2 tablets, 1 gear, 1 compass, 1 full set8 + 4 + 10 + 17 + 3 + 6 + 13 | 61 |
Square the science. The keypad adds the rest.
Tabletales is a scorepad and scrapbook for game night. In 7 Wonders you work out science on paper first. Then type each player’s total, or their seven scoring lines: Tabletales adds it up, marks the winner and saves the game with the night.
- Seven lines on the keypadPick Highest wins. Type each total, or type the seven lines in score-sheet order (8 + 4 + 10 + 17 + 3 + 6 + 13) and Tabletales adds them up to 61.
- Science on paper firstThe keypad adds and subtracts but never multiplies, so square each symbol count first: 3 gears is 9.
- Ties share the trophyTied players share the trophy. 7 Wonders breaks a tie on coins.
- And the night is keptSave it with who played and a photo of the cities. 7 Wonders gets its own history: how often you play, who with, and the high score.

- Everyone who was there
- Photos from the table
- 7 Wonders, with its scores
Common 7 Wonders scoring mistakes
- Scoring science at 1 point a cardMatching symbols score their count squared, and every set of 3 different symbols adds 7 more.
- Fighting the whole tableYou compare shields only with your two neighbors, once at the end of each age.
- Counting coins one for oneIt is 1 point per 3 coins, and the leftovers are lost.
- Forgetting defeats are negativeEach loss is minus 1, whatever the age, so a military line can be below 0.
7 Wonders scoring, answered
- How do you score science in 7 Wonders?
- For each of the three symbols, square the number you have (1, 4, 9, 16), then add 7 for every set of three different symbols. Both parts count.
- How does military scoring work in 7 Wonders?
- At the end of each age you compare shields with each neighbor: a win earns 1 in Age I, 3 in Age II and 5 in Age III, a loss costs 1, and a tie gives nothing.
- Who wins a tie in 7 Wonders?
- The player with more coins in their treasury. If the coins tie as well, the rules break it no further and the tie stands.

7 Wonders score sheet
Print one for the table: science worked out first, then the seven lines and the total, for up to seven players, with coins for the tiebreak at the bottom.
Score another game
The 2020 second edition changed a guild and some wonders, but the scoring categories are the same. Repos Production lists 3 to 7 players; Wikipedia gives 2 to 7. Rules checked on 19 October 2026 against the US quick rules, Dized’s rules pages and Board Game Arena. 7 Wonders is a trademark of Repos Production. Tabletales is not affiliated with Repos Production.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.