- Score sheets
- Dice games
- Pass the Pigs
Pass the Pigs score sheet
Roll both pigs and score the way they land: a Sider is 1, a trotter or razorback 5, a snouter 10, a leaning jowler 15, and matching pairs score double. Roll again or bank the turn, but a Pig Out wipes it. The first to 100 wins. Print the free Pass the Pigs score sheet below, or let the Scorepad add it up.
- 2 to 10 players
- Two pigs for dice
- First to 100 wins
- A Pig Out loses the turn
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live. Each row is a turn; a 0 is a Pig Out, and the red number is an Oinker. Tap any turn to change it.
Pass the Pigs
- BGG #30827
- 30 min
A push-your-luck game with two little model pigs for dice: the way they land scores points, and you keep rolling until you bank the turn or a bad landing wipes it out.
Year, players, time and rank from BoardGameGeek.
How to play Pass the Pigs, in brief
Instead of dice, you toss two small toy pigs, and the way they land is worth points. Keep tossing to build your turn, but one bad roll wipes it out. First to 100 wins.
- Pick who startsYou need the two pigs and a pencil. Choose a first player; turns pass left.
- Roll both pigsScore how they land (on a side, back, feet or snout) and add each roll to your turn.
- Bank or roll onStop whenever you like to add the turn to your score and pass the pigs.
- Watch for the bad rollsBoth pigs on their sides, one dot up and one down, is a Pig Out: you lose the turn’s points and your turn ends. Pigs that touch wipe your whole score, and one on top of the other puts you out.
The way the pigs land is the score.
Each roll adds to your turn. If one pig lies on its side, only the other pig scores. If both land in the same position, the pair scores double; two different positions add together.
What a roll is worth
| How the pigs land | Points |
|---|---|
| SiderBoth pigs on their sides, the same side up | 1 |
| Razorback or trotterA pig on its back, or standing on all four feet | 5 |
| SnouterA pig on its snout and front legs | 10 |
| Leaning jowlerA pig on its snout, an ear and a front leg | 15 |
| Double razorback or double trotter | 20 |
| Double snouter | 40 |
| Double leaning jowler | 60 |
| Two different positionsAdd them: a trotter and a snouter is 15 | Both |
| Pig OutBoth on their sides, opposite sides up: your turn ends | Turn lost |
| OinkerThe pigs touch: your whole score goes back to 0 | Score lost |
| PiggybackOne pig on top of the other: you are out of the game | Out |
- Roll both pigsScore the way they land. With one pig on its side, only the other pig counts.
- Roll again or bankEach roll adds to this turn. Stop whenever you like and the turn’s points go on your total.
- Watch for a Pig OutBoth pigs on opposite sides wipe this turn’s points, and the pigs pass to the next player.
- Fear the OinkerPigs that touch wipe your whole game score, not just the turn. A Piggyback puts you out of the game.
- First to 100 winsThe game ends the moment someone banks enough to reach 100.
Turn 6: You lose it all, Mara banks her way to 100.
Going into turn 6, Sam leads with 66, Dev has 61, Mara 59 and You 58. You roll first, then Mara. This is turn 6, the last row on the Scorepad above.
| Player | The rolls, then bank or bust | Turn |
|---|---|---|
| You | a snouter, then the pigs land touching: an OinkerYour whole score is wiped: type minus 58 to bring it to 0 | −58 |
| Mara | a trotter, a double snouter, a Sider, then she banks5 + 40 + 1 | 46 |
Every turn banked, even the Oinkers.
Tabletales is a scorepad and scrapbook for game night. In Pass the Pigs, type each player’s banked points after every turn: Tabletales keeps the running totals and saves the game with the night.
- Every turn gets a rowKeep Highest wins (every new game starts there), switch to By hand and set Play to a score to 100. Each turn is a numbered hand, and a Pig Out is a 0.
- Type the rolls as you bankType the turn’s total, or type it the way you rolled it (5 + 40 + 1) and Tabletales adds it up.
- An Oinker, by handThe Scorepad does not know the pigs touched. Type minus that player’s total to bring them to 0, and stop filling a column after a Piggyback.
- And the night is keptSave it with who played and a photo of the pigs mid-roll. Each game gets a history: how often you play it, who with, and who holds the high score.

- Everyone who was there
- Photos from the table
- Pass the Pigs, with its scores
Common Pass the Pigs scoring mistakes
- Scoring the pig on its sideA pig on its side scores nothing alone. Only the other pig counts, unless both are on the same side, which is a 1-point Sider.
- Keeping the points after a Pig OutA Pig Out loses everything you rolled that turn. Points you banked on earlier turns are safe.
- Treating an Oinker like a Pig OutPigs touching wipe your whole game score, not just the turn.
Pass the Pigs scoring, answered
- How do you score Pass the Pigs?
- Score the way the pigs land: a Sider is 1, a razorback or trotter 5, a snouter 10 and a leaning jowler 15, with matching pairs worth 20, 20, 40 and 60. The first player to bank 100 points wins.
- What is a Pig Out in Pass the Pigs?
- Both pigs on their sides with opposite sides up. You lose the points you rolled that turn and pass the pigs, but your banked score is safe.
- What happens if the pigs touch in Pass the Pigs?
- That is an Oinker, also called Makin’ Bacon, and your whole score goes back to 0.

Pass the Pigs score sheet
Print the Pass the Pigs score sheet for the table: six players and twenty-five turns, with a running total beside every turn and the points for each roll at the bottom.
Score another game
The current Winning Moves rule sheet was not online for us to check, so the values follow Wikipedia and RulesPal’s copy of the rulebook, which agree. Wikipedia calls pigs that touch Makin’ Bacon as well as an Oinker, and says some tables play to a total other than 100. Rules checked on 19 October 2026 against RulesPal (the rulebook) and Wikipedia. Pass the Pigs is a trademark of Winning Moves. Tabletales is not affiliated with Winning Moves, and this score sheet is our own design.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.