Flip 7 score sheet
Each round, add up your number cards, double them if you hold the x2, then add any + cards. A bust scores 0 and a Flip 7 earns 15 more. The round that takes someone to 200 is the last, and the highest total wins. Keep it on the free Flip 7 score sheet below, or let the Scorepad add it up.
- 3 or more players
- Number cards 0 to 12
- To 200, then finish the round
- Highest total wins
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This is the real Scorepad, live, with Mara’s Flip 7 going in as one sum. Tap any round to change it.
Flip 7
- BGG #518
- 20 min
A push-your-luck card game: flip number cards one at a time and stop whenever you like to bank them, but flip a number you already have and the round is gone.
Year, players, time and rank from BoardGameGeek.
How to play Flip 7, in brief
Flip 7 is about knowing when to stop: you flip cards to build a total, and a number you already have busts you.
- Deal one card eachThe dealer gives everyone a card face up, the dealer included.
- Hit or stayIn turn, take another face-up card or stay and keep what you have. Draw a number you already hold and you bust, scoring nothing this round.
- Use the action cardsFreeze and Flip Three go on any player still in, yourself included: Freeze makes them stay, Flip Three makes them take 3 cards. Keep a Second Chance to cancel one bust.
- End the round, play to 200A round ends when everyone has stayed or busted, or at once when someone has 7 different numbers. After the round that takes anyone to 200, the highest total wins.
Bank your numbers before you bust.
Only what is in front of you when you stay, or when the round ends, scores, and a bust scores nothing. The order you add things in matters, because the x2 doubles only your number cards.
What each card is worth
| Card | Points |
|---|---|
| Number cards, 0 to 12Each counts its number | Face value |
| x2Doubles your number cards only | Double |
| +2, +4, +6, +8, +10Added after any doubling | 2 to 10 |
| Flip 7: seven different numbersEnds the round at once; the rulebook adds it after the doubling | 15 |
| A bust: a number you already haveUnless a Second Chance card saves you | 0 |
- Stay, or risk a bustEach turn, flip another card or stay. Flip a number you already have and the round scores 0, unless you hold a Second Chance.
- Add your number cardsWhen you stay, or a Freeze makes you stay, add up the numbers in front of you.
- Double, then addA x2 doubles that number total. Then add any + cards on top.
- Score a Flip 7Seven different numbers end the round for everyone and earn 15 extra points, which the rulebook’s scoring order adds after the doubling. + cards never count toward the seven.
- Finish the round at 200The game ends after the round in which anyone reaches 200. The highest total wins.
Round 8: a Flip 7 ends the game.
Going in, You lead on 172, with Mara on 158, Dev 141 and Jonas 120. Dev and Jonas stay early, You bust on a second 9, and Mara flips a seventh different number. On the Scorepad above this round is hand 8, the last row.
| Player | Numbers, doubled if x2, then the rest | Round |
|---|---|---|
| You | 9 5 2, then a second 9Bust: the round scores 0 | 0 |
| Mara | 1 3 5 6 8 10 11, seven different numbers1 + 3 + 5 + 6 + 8 + 10 + 11 + 15 for the Flip 7 | 59 |
| Dev | 12 9 4 · x2 · +6, stayed25 doubled is 50, then 50 + 6 | 56 |
| Jonas | 7 2 10 · +4, stayed7 + 2 + 10 + 4 | 23 |
Big rounds, busts and all.
Tabletales is a scorepad and scrapbook for game night. In Flip 7, type each player’s points after every round, and a 0 for a bust: Tabletales adds up the totals, lights up the one that reaches 200 and saves the game with the night.
- Every round gets a rowSwitch to By hand and each round is its own row. A bust is a 0, and Tabletales adds up the totals.
- Double it firstThe keypad adds and subtracts but does not multiply, so double a x2 hand in your head. Then type the round’s total, or the doubled cards plus the rest, 50 + 6, and Tabletales adds it up.
- 200 is on the padKeep Highest wins and set Play to a score to 200. A total that reaches it turns gold, so the table knows this round is the last. Finish it, and the trophy goes to the highest total.
- And the night is keptSave it with who played and a photo from the table. Each game gets a history: how often you play it, who with, and who holds the high score.

- Everyone who was there
- Photos from the table
- Flip 7, with its scores
Common Flip 7 scoring mistakes
- Doubling the bonusesThe x2 doubles only your number cards. The + cards are added afterward, and in the rulebook’s scoring order so is the Flip 7 bonus.
- Scoring a bustFlip a number you already have and the round is worth 0, unless you were holding a Second Chance.
- Stopping at the first 200Finish the round. Then the highest total wins, which may not be the player who got there first.
- Counting + cards toward Flip 7Only seven different number cards make a Flip 7. The x2 and + cards never count.
Flip 7 scoring, answered
- How does the x2 card work in Flip 7?
- It doubles the total of your number cards for the round. Any + cards are added after the doubling, and the rulebook’s scoring order adds the 15 for a Flip 7 after it too.
- What happens when you get a Flip 7?
- Seven different number cards end the round at once for everyone, and you score 15 extra points on top of your cards.
- How many points do you need to win Flip 7?
- 200. The game ends after the round in which someone reaches 200, and the highest total wins.

Flip 7 score sheet
Print the Flip 7 score sheet for the table: 6 players and 15 rounds, with a running total beside every round and the scoring order at the bottom.
Score another game
The publisher’s rules pages would not load for us, so the scoring follows Board Game Arena’s help page and RulesPal’s copy of the rulebook, which doubles the number cards before adding the rest. By that order the 15 for a Flip 7 is never doubled. Ties at the top are left to the table: the rules give no tiebreaker. Rules checked on 19 October 2026 against Board Game Arena and RulesPal. Flip 7 is a trademark of The Op. Tabletales is not affiliated with it.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.