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Carcassonne scoring

How to score Carcassonne

Carcassonne scoring happens in two parts. During the game, each road, city or monastery scores the moment it is finished, on the scoring track. When the tiles run out, everything still unfinished scores too (a city at half its rate), then the fields, and the highest total wins.

  • 2 to 5 players
  • About 30 to 45 minutes
  • Ends with the last tile
  • Highest score wins

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This is the real Scorepad, live: the score on the track plus everything that scores at the end, added on the keypad.

About the game

Carcassonne

2000 · 2 to 5 players

  • BGG #241
  • 30 to 45 min

A tile-laying game: draw a land tile, add it to the growing countryside, and place a meeple on a road, city or monastery to claim it. Features score as they are finished, and whatever is left scores at the end.

Year, players, time and rank from BoardGameGeek.

In Tabletales, Carcassonne gets its own page: how often you play it, who with, and who holds the high score. (Example numbers.)
How to play

How to play Carcassonne, in brief

Tile by tile, the players build a medieval countryside and claim its roads, cities, monasteries and fields with meeples (little wooden people). The highest score at the end wins.

  1. Start with one tileLay the start tile face up and shuffle the rest face down. Each player takes 7 meeples, plus one for the scoring track.
  2. Draw and place a tileAdd it so it touches the map and every edge matches: road to road, city to city, field to field.
  3. Place a meeple, if you likePut one on a road, city, monastery or field of that tile, unless that feature already has a meeple.
  4. Score finished featuresA finished road, city or monastery scores at once, and its meeples go home.
  5. Play out the tilesThe game ends after the last tile; then unfinished features and fields score.
How a feature scores

Score it when it’s finished, or at the end.

A feature scores for whoever has the most meeples on it. A tie means every tied player scores the full points, and anyone with fewer scores nothing. Move your marker on the track as you go; the final tally comes once the last tile is placed.

What scores, and when

FeaturePoints
Finished road1 a tile
Finished cityPlus 2 for each coat of arms in it2 a tile
Finished monasterySurrounded by 8 tiles: 1 for itself and 1 for each neighbor9
End: unfinished road1 a tile
End: unfinished cityPlus 1 for each coat of arms1 a tile
End: unfinished monastery1 for itself and 1 for each tile around it1 to 8
End: each field, with farmersFor every completed city it touches, to whoever has the most farmers in it3 a city
  1. Score features as they finishA finished road is 1 point a tile. A finished city is 2 a tile and 2 for each coat of arms. A monastery with all 8 tiles around it is 9.
  2. Most meeples takes itWhoever has the most meeples on a feature scores it. Tied players each score the full points.
  3. End with the last tileThe game ends right after the turn in which the last tile is placed.
  4. Score what is leftUnfinished roads are 1 a tile, unfinished cities 1 a tile and 1 a coat of arms, and an unfinished monastery 1 plus 1 for each tile around it.
  5. Then the fieldsPlaying with farmers? Each field scores 3 for every completed city it touches, for whoever has the most farmers in it. The highest total wins.
The final tally, added up

What is left on the board: You win with 81.

Three players with farmers, and the tiles have run out. On the track: You 64, Mara 61, Dev 58. You and Mara each have one farmer on the same big field, which touches 3 completed cities. This is the game on the Scorepad above.

Carcassonne · Final scoring
PlayerTrack, then the end of the gameFinal
You64 on the track · a 3-tile road (3) · a 4-tile city with 1 coat of arms (4 + 1) · the shared field (3 cities, 9)64 + 3 + 5 + 981
Mara61 on the track · a 3-tile city with 2 coats of arms (3 + 2) · the shared field (9)61 + 5 + 975
Dev58 on the track · a monastery with 6 tiles around it (1 + 6) · his own field, 2 completed cities (6)58 + 7 + 671
You and Mara tie for farmers on the big field, so you both score its full 9. Every road, city and monastery here is unfinished, so each city scores 1 a tile and 1 a coat of arms, half its finished rate.
Why it’s easy in Tabletales

The track keeps the game. Tabletales keeps the tally.

Tabletales is a scorepad and scrapbook for game night. In Carcassonne the track keeps the score while you play. When the game ends, type each player’s final tally: Tabletales adds it up, marks the winner and saves the game with the night.

  • The tally on the keypadLeave the game on Highest wins and type each final, or type it the way you count it (64 + 3 + 5 + 9) and Tabletales adds it up.
  • Ties share the trophyTied players share the trophy. The rules have no tiebreak.
  • Carcassonne gets its own pageHow many times you have played, who with, and who holds the high score, all built from the nights you save.
  • And the night is keptSave it with who played and a photo of the finished countryside. The photos stay with the game they belong to.
See everything the Scorepad does
Carcassonne saved in Tabletales: Friday at Mara’s, with You, Mara and Dev, photos from the table, and the game’s card with every score.
  • Everyone who was there
  • Photos from the table
  • Carcassonne, with its scores
Where tables go wrong

Common Carcassonne scoring mistakes

  • Scoring an unfinished city at full valueAt the end it is 1 a tile and 1 a coat of arms, half of what it pays when finished.
  • Splitting a tied featureTied players each score the whole amount. Nobody halves anything.
  • Scoring fields during the gameFarmers score only at the end, and only completed cities count for them.
  • Forgetting the monastery’s own tileA finished monastery is 9, and an unfinished one is 1 plus 1 for each tile around it.
Questions

Carcassonne scoring, answered

How do you score a city in Carcassonne?
A finished city scores 2 points for each tile and 2 for each coat of arms in it. A city still unfinished when the game ends scores 1 a tile and 1 a coat of arms.
How do farmers score in Carcassonne?
Only at the end of the game: each field scores 3 points for every completed city it touches, for whoever has the most farmers in it. In the current edition farmers are an optional add-on.
What happens when players tie on a feature in Carcassonne?
Every tied player scores the full points for it. Anyone with fewer meeples on the feature scores nothing.
The printable Carcassonne score sheet: the track score, unfinished roads, cities and monasteries, and fields, one column for each of five players, with the final total.
Free printable

Carcassonne score sheet

The track keeps the running score, so this sheet is for the end: the track score and every kind of unfinished feature, for up to five players, with the final at the bottom.

More score sheets

Score another game

Fields have changed over the years: the first edition gave 4 a city to whoever had the most farmers beside it, and early editions scored a finished 2-tile city as 2 instead of 4. The current Z-Man edition puts farmers on a supplemental sheet to add after a few games. Rules checked on 19 October 2026 against the official rules on Dized, Z-Man’s supplemental rules and Wikipedia. Carcassonne is a trademark of Hans im Glück. Tabletales is not affiliated with Hans im Glück.

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