Score sheet for Bunco
A Bunco score sheet keeps wins, not points. Each round you roll for that round’s number, 1s in round 1 up to 6s in round 6, and once a team at the head table reaches 21, the team ahead at each table wins the round. Everyone marks a W or an L, and at the end of the night the player with the most wins comes out on top.
- Usually 12, at three tables
- Three dice
- 6 rounds a set
- Most wins after the last set
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This is the real Scorepad, live. Each row is a round: 1 for a win, 0 for a loss, so the TOTAL line counts wins.
Bunco
A social dice game, usually for 12 players at three tables, where partners race to 21 by rolling the round's number, and at the end of the night the player with the most round wins comes out on top.
Bunco on BoardGameGeek.
How to play Bunco, in brief
A Bunco night usually seats 12 at three tables of four, partners opposite. Each round has its own number to roll, and the most round wins takes the night.
- Three dice a tableOne table is the head table, with a bell. Every player gets a score card.
- Roll the round’s numberRound 1 is 1s, up to 6s in round 6. When the bell rings, roll three dice and score for each one showing the number. Keep rolling while you score, then pass the dice left.
- Stop at 21When a team at the head table reaches 21, the bell rings and the round ends. At each table, the team with more points wins.
- Mark it and moveEveryone marks a W or an L. Then players change tables by the night’s rule, winners moving toward the head table, and take new partners. Six rounds make a set.
Roll the round’s number, and keep rolling.
The points only decide who wins the round. Once it is over they are gone, and only your W or L and any Buncos you rolled go on your sheet.
What a roll is worth
| Roll | Points |
|---|---|
| Each die showing the round’s number4, 4, 2 in round 4 is 2 points, and you roll again | 1 |
| Three of the round’s number: a Bunco | 21 |
| Three of any other number: a mini BuncoMost rules. UltraBoardGames pays 7 below the round’s number and 5 above it | 5 |
| No die showing the round’s numberYour turn ends, and the dice pass on | 0 |
- Roll for the round’s numberRound 1 is 1s and round 6 is 6s. Each die showing it is 1 point, and you keep rolling as long as you score.
- Pool points with your partnerAt a party of 12, four sit at each of three tables, and the partners across from each other add their points together.
- Race to 21The round ends when a team at the head table reaches 21, and the team ahead at each table wins it. With 2 to 4 at one table, everyone plays alone and the first to 21 wins the round.
- Mark a W or an LEvery player marks the round on their own sheet, plus a tally for each Bunco they rolled. Table points start again at 0.
- Count the winsA set is 6 rounds, and parties usually play 4 sets. The most wins takes the night; settle a tie your table’s way: most Buncos, total points, or a roll-off.
Round 6: Sam rolls a Bunco and ties the set.
Four players at one table, each playing alone (One Table Bunco), for one set of 6 rounds. Going into round 6, Dev has 2 wins and You, Priya and Sam have 1 each. Rolling for 6s, Sam throws three 6s: a Bunco, 21 points, and the round. This is hand 6 on the Scorepad above.
| Player | Rolling for 6s | Win |
|---|---|---|
| You | Points when the round ended: 8An L | 0 |
| Dev | Points when the round ended: 12An L | 0 |
| Priya | Points when the round ended: 15An L | 0 |
| Sam | Three 6s: a Bunco, worth 21A W, and a Bunco tally | 1 |
A row for every round. The wins add themselves.
Tabletales is a scorepad and scrapbook for game night. For Bunco, type each round as a hand on the Scorepad: 1 for a win and 0 for a loss. The TOTAL line counts everyone’s wins as you go.
- A row for every roundKeep Highest wins and switch to By hand. Type 1 for each player who won the round, then hold 0 to zero the rest.
- Ties share the trophyPlayers tied on wins share the trophy. Tables break a tie on most Buncos, total points or a roll-off, so keep the Buncos on paper.
- The whole party fitsAdd all 12 players to one night; past four, the columns scroll sideways. Each table still keeps its own points on paper.
- And the night is keptSave it with everyone who came and a photo of the tables. Bunco gets a history: how often your group plays and who wins.

- Everyone who was there
- Photos from the table
- Bunco, with its scores
Common Bunco scoring mistakes
- Adding up the dice facesOnly dice showing the round’s number count, 1 point each: 4, 4, 2 in round 4 is 2 points, not 10.
- Carrying points into the next roundOnly your W or L and any Buncos go on your sheet. Table points start again at 0.
- Passing the dice too soonYou keep rolling for as long as each roll scores something.
- Giving the Bunco tally to both partnersThe 21 points help the team, but only the player who rolled it marks the Bunco.
Bunco scoring, answered
- How do you score Bunco?
- Each die showing the round’s number is worth 1 point, and three of that number, a Bunco, is worth 21. Once a team at the head table reaches 21, the team ahead at each table wins the round, and every player marks a W or an L.
- How do you win at Bunco?
- The player with the most round wins at the end of the night comes out on top. Tables break a tie by most Buncos, by total points, or with a roll-off.
- How many rounds are in Bunco?
- A set is 6 rounds, one for each number from 1 to 6. Parties usually play 4 sets, 24 rounds in all, though a night can run anywhere from 2 to 6 sets.

Bunco score sheet
Print one for the host: six players and 24 rounds (4 sets of 6), with a box for each player’s W or L and one for their Buncos. A party of 12 prints two.
Score another game
The World Bunco Association’s rules page would not open, so this follows the sources below, which differ in places. UltraBoardGames pays 7 for three of a number below the round’s and 5 above, and ends the round at every table on any Bunco; Dice Game Depot lets players finish their turn after the head table’s bell. Tables also move players between rounds in different ways. Rules checked on 19 October 2026 against Wikipedia, Dice Game Depot and UltraBoardGames.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.