- Score sheets
- Board games
- Qwirkle
How to score Qwirkle
To keep score in Qwirkle, count every tile in each line you make or add to on your turn, the tiles already there included. Completing a line of six is a Qwirkle, worth 12. The first player to use all their tiles once the bag is empty ends the game and scores 6 more.
- 2 to 4 players
- Lines of six at most
- Ends when someone goes out
- Highest total wins
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live: each hand is one round of turns, and a 0 is a turn spent trading tiles. Jonas’s last turn goes in as 4 + 2 + 6.
Qwirkle
- BGG #1101
- 45 min
A tile-laying game of colors and shapes: build lines where every tile shares a color or a shape, never repeating one, and score each line you make or add to. Finish a line of six and it pays double.
Year, players, time and rank from BoardGameGeek.
How to play Qwirkle, in brief
Qwirkle has 108 wooden tiles in 6 colors and 6 shapes. You build lines where every tile shares a color or a shape; the highest score at the end wins.
- Draw 6 tilesEveryone draws 6 from the bag and keeps them hidden. Whoever can play the most tiles from that hand goes first.
- Play into one linePlace one or more tiles in a single line, touching tiles already down. Every tile in a line shares a color or a shape, with no tile repeated, so no line is longer than 6.
- Or tradeSwap some or all of your tiles for new ones from the bag instead, scoring nothing.
- Draw back to 6Refill your hand after you play. Once the bag is empty, the first player to use their last tile ends the game.
Count the whole line, not just your tiles.
Points come only on your own turn. You score each line your tiles made or touched, and each one counts in full.
What scores on a turn
| When | Points |
|---|---|
| Each tile in a line you made or added toThe tiles already there count too: one tile added to a line of 3 scores 4 | 1 |
| A tile in two lines at onceScore both lines, so it counts twice | Both lines |
| A Qwirkle: completing a line of six6 for the tiles and a 6-point bonus | 12 |
| Going out first, once the bag is empty | 6 |
| A turn spent trading tiles | 0 |
- Count each line you touchedFor every line your tiles made or extended this turn, count all of its tiles, old and new.
- Score a crossing tile twiceA tile that sits in a line across and a line down scores for both.
- Add 6 for a QwirkleComplete a line of six and it scores 12: one for each tile and a 6-point bonus.
- Go out for 6 moreOnce the bag is empty, the first player to play their last tile ends the game and scores 6. The highest total wins.
Jonas goes out, and the bonus wins it.
Three players and an empty bag. Going in: Mara 124, Jonas 121, You 117. You and Mara play, then Jonas lays his last two tiles. This is hand 16 on the Scorepad above.
| Player | Every line scored this turn | Turn |
|---|---|---|
| You | Completes a line of six reds, one of each shapeThe line and the Qwirkle: 6 + 6 | 12 |
| Mara | One tile: stretches a line of 3 to 4, and makes a line of 3 the other way4 + 3 | 7 |
| Jonas | His last two tiles: a line of 4, a new 2-tile line across, then 6 for going out4 + 2 + 6 | 12 |
Every turn, kept in one column.
Tabletales is a scorepad and scrapbook for game night. In Qwirkle you count each turn’s lines at the table. Type every turn on the Scorepad and it keeps each round and the running totals.
- A row for each roundLeave the game on Highest wins and switch to By hand: each hand is one round of turns, with everyone side by side.
- One number per lineType each turn’s score, or type it line by line (4 + 3, or 6 + 6 for a Qwirkle) and Tabletales adds it up.
- Ties share the trophyTied players share the trophy. Qwirkle has no tiebreak.
- And the night is keptSave it with who played and a photo of the table. Qwirkle gets its own page too: how often you play, who with, and who holds the high score.

- Everyone who was there
- Photos from the table
- Qwirkle, with its scores
Common Qwirkle scoring mistakes
- Scoring only the tiles you placedYou score the whole line, tiles that were already on the table included.
- Missing the second lineA tile that joins tiles in both directions scores both lines.
- Scoring a Qwirkle as 6A completed line of six is worth 12: six for the tiles and six more as the bonus.
- Forgetting the bonus for going outThe first player to play their last tile after the bag runs out scores 6 more.
Qwirkle scoring, answered
- How do you keep score in Qwirkle?
- On each turn, score 1 point for every tile in each line you made or added to, including the tiles that were already there. Keep a running total for each player; the highest wins.
- How many points is a Qwirkle?
- 12. Completing a line of six scores 6 for the tiles plus a 6-point bonus.
- How does a game of Qwirkle end?
- When the bag is empty and one player plays their last tile. That player scores a 6-point bonus, and the highest total wins.

Qwirkle score sheet
Print one for the table: four players and twenty-five turns, with the turn score and a running total for each, and the scoring at the bottom.
Score another game
The rule sites differ at the edges: gamerules.com stops the game with no bonus if the bag is empty and nobody can play, and RulesPal does not let you trade more tiles than are left in the bag. Rules checked on 19 October 2026 against Wikipedia, UltraBoardGames and RulesPal. Qwirkle is a trademark of MindWare. Tabletales is not affiliated with MindWare.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.