- Score sheets
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- Mille Bornes
Mille Bornes score sheet
A Mille Bornes score sheet takes a line every hand, finished trip or not. Each side scores a point for every mile it traveled, 100 for each safety, 300 more for a coup fourré, and 400 for completing the trip, plus any trip bonuses. The first side to 5,000 wins.
- 2 to 6 players
- Trips of 1,000 miles
- First side to 5,000
- Both sides score every hand
Tabletales is free on iPhone and iPad.
This is the real Scorepad, live, on Teams. Each side’s hand goes under one partner, added on the keypad.
Mille Bornes
- BGG #9647
- 45 min
A French road-race card game: lay down distance cards toward a 1,000-mile trip, slow the other side with flat tires, empty tanks and red lights, and play safeties to shrug them off. Every hand scores, and the totals run on to 5,000.
Year, players, time and rank from BoardGameGeek.
How to play Mille Bornes, in brief
With four players, two teams of partners each try to travel exactly 1,000 miles a hand with distance cards, while slowing each other with hazards. First team to 5,000 points wins.
- Deal 6, draw one, play onePartners share one set of piles. Deal 6 each; on your turn, draw a card, then play or discard one.
- Get a green lightYour team needs a Roll card showing to play distance cards. Hazards like Flat Tire stop the other team until it plays the matching remedy, then a new Roll.
- Play safetiesA safety guards your team against one hazard for the hand and earns another turn. Played the moment that hazard hits, it is a coup fourré.
- End the handA hand ends when a team reaches exactly 1,000 miles, using at most two 200-mile cards, or when the cards run out.
Miles first, then the safeties and the bonuses.
A hand ends when a side completes the trip, or when the cards run out. Either way, both sides count up what they did: the miles in their distance pile, the safeties on the table, and any bonus for how the trip was finished. With four players, in two sides of two, the trip is 1,000 miles.
What a hand is worth
| What | Points |
|---|---|
| Each mile traveledThe distance cards in your pile | 1 |
| Each safety played | 100 |
| All four safeties, one side700 for the four in all | 300 more |
| Each coup fourréA safety played at once against its hazard: 400 for that card | 300 more |
| Trip completedExactly 1,000 miles, or 700 with 2, 3 or 6 players | 400 |
| Delayed actionTrip completed after the draw pile ran out | 300 |
| Safe tripTrip completed without a 200-mile card | 300 |
| ShutoutTrip completed before the other side played any distance | 500 |
| Extension made2, 3 or 6 players only; if it fails, the 200 goes to the opponents | 200 |
- Count the milesEvery side adds up its distance cards, whether or not anyone finished the trip.
- Add the safeties100 for each one you played, 300 more for each coup fourré, and 300 more if your side played all four.
- Add the trip bonusesThe side that completed the trip takes 400, plus 300 for a delayed action, 300 for a safe trip and 500 for a shutout, as earned.
- Carry the totals forwardAdd each side’s hand to its running total and deal again.
- Stop at 5,000The game ends after the hand in which a side reaches 5,000. If both sides pass it in the same hand, the higher total wins.
Hand 4: a safe trip takes You and Priya past 5,000.
You and Priya are Team A, Mara and Sam Team B. Going into hand 4 it is 3,950 to 3,875. You and Priya finish the 1,000 miles without a single 200-mile card, after playing two safeties, one of them as a coup fourré. Mara and Sam reach 650 miles and play one safety. This is hand 4 on the Scorepad above.
| Team | Miles, safeties and bonuses | Points |
|---|---|---|
| You and Priya | 1,000 miles, no 200s · two safeties, one a coup fourréMiles, two safeties, the coup fourré, the trip, the safe trip: 1000 + 100 + 100 + 300 + 400 + 300 | 2200 |
| Mara and Sam | 650 miles · one safetyMiles and a safety: 650 + 100 | 750 |
Big hands, added for you.
Tabletales is a scorepad and scrapbook for game night. For Mille Bornes, pick Teams and type each side’s score after every hand. Tabletales adds up the running totals on the way to 5,000 and saves the game with the night.
- Partners share a totalTap a letter to put each player on Team A or B, then type a side’s hand under one partner and leave the other blank. With 6 players, add a Team C.
- Count a hand on the keypadType each side’s hand as a total, or type it the way you count it (1000 + 100 + 100 + 300 + 400 + 300) and Tabletales adds it up.
- 5,000 sits on the padSet Play to a score at 5,000 and it shows in the Scorepad’s header, so the table knows when the last hand comes. Playing alone with 2 or 3? Pick Highest wins instead.
- And the night is keptSave it with who played and a photo from the table. Each game gets a history: how often you play it, who with, and who wins.

- Everyone who was there
- Photos from the table
- Mille Bornes, with its scores
Common Mille Bornes scoring mistakes
- Scoring a coup fourré as 300It is 300 on top of the safety’s own 100, so 400 for that card.
- Scoring only a finished tripBoth sides count their miles and safeties every hand, even when nobody gets to 1,000.
- Giving the 400 to whoever called the extensionIt goes to the side that actually completes the trip.
- Claiming a shutout too lateIt needs the other side to have no miles at all. One distance card on their side and the 500 is gone.
Mille Bornes scoring, answered
- How do you score Mille Bornes?
- After each hand, every side scores 1 point a mile, 100 a safety, 300 more for each coup fourré and 300 more for all four safeties. The side that completed the trip adds 400 and any trip bonuses.
- How many points is a coup fourré in Mille Bornes?
- 400 for that card: 100 for the safety and a 300 bonus on top.
- How many points do you need to win Mille Bornes?
- 5,000. The game ends after the hand in which a side gets there, and if both sides pass it together, the higher total wins.

Mille Bornes score sheet
Print one for the table: Team A and Team B, twelve hands, each side’s miles, its bonuses and a running total, with every value at the bottom.
Score another game
Some editions count kilometers instead of miles; the numbers come out the same. With 2 or 3 players everyone plays alone, one of each hazard comes out of the deck and the trip is 700 with an extension to 1,000; 6 players play as three sides of two. The rules do not cover 5 players. Rules checked on 19 October 2026 against Winning Moves (Classic rules) and Wikipedia. Mille Bornes is a trademark of its owner. Tabletales is not affiliated with the game’s makers or publishers.
Keep score tonight. Keep the night for good.
Tabletales adds up every hand, then saves the whole night: the games, the scores, the photos and who was there.