Tabletales
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  3. Gin Rummy
Gin Rummy score sheet

How to score Gin Rummy

Only the winner of each hand scores: the gap between the two deadwood counts, with a bonus for gin or for an undercut. Keep a running total on your score sheet until someone reaches 100, then add the bonuses for the game and for every hand won.

  • 2 players
  • Ten cards each
  • First to 100
  • Bonuses at the end

Tabletales is free on iPhone and iPad.

This is the real Scorepad, live. Hand 8 is the bonuses, going in as one sum. Tap any hand to change it.

About the game

Gin Rummy

1909 · 2 players

A two-player rummy game where you build sets and runs in a ten-card hand and knock to end the deal once your leftover cards are low, scoring the gap between the two hands, with bonuses for gin and for undercutting a knock, in a game to 100.

Year from BoardGameGeek.

In Tabletales, Gin Rummy gets its own page: how often you play it and who you play it with. (Example numbers.)
How to play

How to play Gin Rummy, in brief

Gin Rummy is for two: you sort 10 cards into sets and runs, then knock to end the hand. First to 100 wins.

  1. Deal 10 eachTurn the next card face up to start the discard pile; the rest is the stock.
  2. Draw one, discard oneTake the top card of the stock or the discard pile, then discard. You can’t throw back a discard you just took.
  3. Build sets and runsA set is 3 or 4 cards of one rank; a run is 3 or more in a row in one suit, ace low. Cards in neither are deadwood.
  4. Knock or go ginWith 10 or less in deadwood, you may knock and lay your hand down. Your opponent adds what fits to your sets and runs, then you compare. No deadwood at all is gin.
How a hand scores

Knock low, go gin, or catch an undercut.

Only the winner of each hand scores, from the gap between the two deadwood counts once the hand is laid down. Going gin, or catching a knocker with an undercut, adds a bonus.

What scores

Card or resultPoints
AcePagat and Wikipedia count it low, never 11 or 151
2 to 10A 7♣ in your deadwood is 7Face value
Jack, Queen, King10
KnockThe knocker is still lower after the lay-offsThe difference
GinNo deadwood at all; nobody lays off against it20 + their deadwood
UndercutThe other player ends up equal or lowerDifference + 10
Game bonusTo whoever reached 100100
Box bonusFor every hand each player won, added at the end20 each
  1. Count the deadwoodAdd up the cards outside your sets and runs: aces 1, picture cards 10, the rest their number. You may knock with 10 or less.
  2. Lay off, then compareAfter a knock, the other player lays off what they can on the knocker’s melds. If the knocker is still lower, the knocker scores the difference.
  3. Gin pays 20 moreWith no deadwood at all, you score 20 plus everything the other player is holding. They may not lay off a single card.
  4. Watch for the undercutIf the player who did not knock ends up equal or lower, they score the difference plus 10. Gin can never be undercut.
  5. At 100, add the bonusesThe hand that takes someone to 100 ends the game. That player adds 100, and each player adds 20 for every hand they won. The bonuses never count toward 100.
One hand, added up

Hand 7: Mara goes gin, and out.

Mara has 87 and needs 13 more. She melds all ten cards, so you cannot lay off a thing, and your 15 in deadwood all counts for her. This is hand 7 on the Scorepad above.

Gin Rummy · Hand 7
PlayerWhat the hand is worthHand
YouHolding K♠ 3♦ 2♣ · no lay-offs against ginOnly the winner scores0
MaraGin: 7♥ 8♥ 9♥ 10♥ · 4♠ 4♦ 4♣ · J♦ Q♦ K♦Gin bonus, plus all of your deadwood: 20 + 1535
Mara reaches 122, you have 31, and the game is over. Hand 8 is the bonuses: Mara gets 100 for the game plus 20 for each of the 5 hands she won, 200, and you get 20 for each of your 2, 40. Final: Mara 322, You 71.
Why it’s easy in Tabletales

Two columns, and the bonuses kept straight.

Tabletales is a scorepad and scrapbook for game night. Type each hand’s points and Tabletales keeps the running totals to 100, then adds the bonuses you type at the end. You work out each knock, gin or undercut, and count the hands won.

  • A row for every handSwitch to By hand and type the winner’s points with a 0 for the other player. Tabletales keeps the totals.
  • 100 is on the padSet the game to play to 100. The first total past it turns gold, so you both know it is time for the bonuses.
  • The bonuses in one last handAdd one last hand and type each player’s bonuses as one total, or the way you count them (100 + 20 + 20 + 20 + 20 + 20) and Tabletales adds it up.
  • And the night is keptSave it with who played and a photo from the table. Each game gets a history: how often you play it, who with, and who holds the high score.
See everything the Scorepad does
Gin Rummy saved in Tabletales: Friday at Mara’s, with You and Mara, photos from the table, and the game’s card with every score.
  • Everyone who was there
  • Photos from the table
  • Gin Rummy, with its scores
Where tables go wrong

Common Gin Rummy scoring mistakes

  • Laying off against ginAfter gin, every point of the other hand’s deadwood counts. Lay-offs are only allowed after a knock.
  • Missing the undercut on a tieIf the two deadwood counts are equal, the player who did not knock still undercuts: 0 for the difference, plus 10.
  • Counting the bonuses toward 100The game bonus and the 20 for each hand won go on after the game is over. They set the margin, not who reached 100.
  • Scoring the ace highPagat and Wikipedia count an ace as 1 in gin. It is worth more only in other rummy games.
Questions

Gin Rummy scoring, answered

How do you keep score in gin rummy?
Only the winner of each hand scores: the difference between the two deadwood counts after a knock, 20 plus the other hand’s deadwood for gin, or the difference plus 10 for an undercut. Keep a running total until someone reaches 100.
How many points do you get for gin?
20, plus the full value of the other player’s deadwood, and they may not lay off any cards. Some tables make the gin bonus 25.
What is an undercut in gin rummy?
When the player who did not knock has deadwood equal to or lower than the knocker’s. They score the difference plus a bonus of 10, which some rule sets make 20 or 25.
The printable Gin Rummy score sheet: two player columns, twenty hands, each with the hand score and a running total.
Free printable

Gin Rummy score sheet

Print one for the table: two players and twenty hands, with a running total beside every hand and the bonuses at the bottom.

More score sheets

Score another game

Bonus sizes vary: Wikipedia gives 25 for gin, for an undercut and for each hand won, and some tables play to 200 or more. Pagat makes the game bonus 200 when the loser never scored; Bicycle adds 100 for winning every hand. Bicycle’s rules do not give the ace a value; Pagat and Wikipedia make it 1. Rules checked on 19 October 2026 against Bicycle Cards, Pagat and Wikipedia.

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